Building Custom Blazor Input Components: Inheriting InputBase<T>, Two-Way Binding & Reusable Validation UI

The Problem With Raw Inputs Inside EditForm

Every non-trivial Blazor form eventually needs an input that doesn't exist in the standard library — a tag picker, a rich-text editor, a star rating control, a multi-select with autocomplete. The instinct is to reach for a raw <input> element wired to an @oninput handler and manually push values into the model. That works for a prototype. It breaks down the moment you need the input to participate in EditForm validation: the field doesn't highlight on error, ValidationMessage has nothing to bind to, the submit button doesn't know the field is invalid, and every form you build duplicates the same wiring by hand.

Blazor's answer is InputBase<T> — the abstract base class that all first-party form inputs (InputText, InputNumber<T>, InputDate<T>, InputCheckbox) inherit from. Inheriting it gives you the complete @bind-Value contract, automatic EditContext registration, validation CSS class management, and ValidationMessage compatibility — for free, for any type T you choose. This article walks through exactly how to do it, what each piece does, and where the common mistakes live.

Understanding the Bind Contract: Value, ValueChanged & ValueExpression

Before writing any component code, it is worth understanding what Blazor's compiler actually does with @bind-Value="model.Tags". It is syntactic sugar that expands into three separate parameter assignments. Each parameter serves a distinct role and all three must be present for the binding to work correctly inside EditForm.

Value carries the current value from the parent into the component — a one-directional downward flow. ValueChanged is an EventCallback<T> that the component invokes to push a new value back up to the parent — the upward flow that completes the two-way circuit. ValueExpression is an Expression<Func<T>> that captures a reference to the bound property on the model — not its value, but its identity — so that EditContext can construct a FieldIdentifier and know which validation messages belong to this field. InputBase<T> declares all three and wires them together in its CurrentValue property, so inheriting subclasses get the full contract without redeclaring any of it.

BindContract.razor — What @bind-Value Expands To
@* ── What the Blazor compiler sees when you write: ───────────────────────
   <MyTagInput @bind-Value="model.Tags" />

   It expands this into three explicit parameter assignments: *@

<MyTagInput
    Value="model.Tags"
    ValueChanged="@((List<string> tags) => model.Tags = tags)"
    ValueExpression="@(() => model.Tags)" />

@*  Value            → current value flowing INTO the component (parent → child)
    ValueChanged     → EventCallback<T> the component fires when value changes
                       (child → parent). Blazor calls StateHasChanged on the
                       parent automatically after the callback completes.
    ValueExpression  → Expression<Func<T>> pointing to the bound property.
                       Used by EditContext to build a FieldIdentifier.
                       This is how ValidationMessage<T> finds the right field.

    You never write these three parameters manually when you use @bind-Value.
    You DO need to declare all three on any component that supports @bind-Value.
    InputBase<T> declares them for you — that is the primary reason to inherit it.

    CurrentValue in InputBase<T> is the correct setter to use inside your component:
    it calls ValueChanged.InvokeAsync and notifies EditContext simultaneously. *@

@* ── The wrong way — raw input without InputBase<T> ────────────────────────
   Common pattern that breaks validation integration entirely: *@

@* WRONG: This does NOT participate in EditForm validation.
   ValidationMessage, field highlighting, submit guard — all broken.

   <input type="text"
          value="@Value"
          @oninput="e => ValueChanged.InvokeAsync(e.Value?.ToString())" /> *@

@* ── The right way — inherit InputBase<T>, use CurrentValue ──────────────
   See the next section for the complete implementation. *@

The distinction between ValueChanged and ValueExpression confuses almost every developer the first time they encounter it. A useful mental model: ValueChanged is about the value (what changed), and ValueExpression is about the field (which property changed). EditContext needs to know the field identity — not just the new value — to route validation errors and CSS state to the correct component on the page.

Inheriting InputBase<T>: The Minimum Required Implementation

Inheriting InputBase<T> has one hard requirement: you must override TryParseValueFromString. This is the abstract method that converts a raw string (typically from an HTML input's change event) into your target type T. For string components it is trivial. For numeric or date types you implement parsing. For complex types like List<string> that you manage entirely in Blazor without a raw HTML input, you provide a minimal stub — because string parsing is not your component's input mechanism.

Beyond that override, you use CurrentValue as your sole write path for value changes, and FieldCssClass to apply Blazor's validation CSS classes to your component's root element. That is the entire contract.

InputText.razor — Minimum InputBase<T> Implementation (string)
@* ── Minimum viable InputBase<T> component for a styled text input ────────
   This is functionally equivalent to Blazor's built-in InputText,
   but with your own markup, CSS classes, and optional slot content. *@

@inherits InputBase<string>

<div class="form-field @(FieldCssClass)">
    @*  FieldCssClass is provided by InputBase<T> automatically.
        It returns a space-separated string of CSS classes based on
        the field's current validation state in EditContext:
          ""                 → field not yet touched
          "modified"         → value has been changed by the user
          "modified valid"   → changed and currently valid
          "modified invalid" → changed and currently invalid
        Apply it to the element you want to style on validation state. *@

    @if (!string.IsNullOrEmpty(Label))
    {
        <label class="form-label" for="@InputId">@Label</label>
    }

    <input id="@InputId"
           type="text"
           class="form-input"
           value="@CurrentValue"
           placeholder="@Placeholder"
           @onchange="HandleChange"
           @attributes="AdditionalAttributes" />
           @*  AdditionalAttributes is also provided by InputBase<T>.
               It captures any extra attributes (disabled, maxlength, aria-*)
               passed by the parent without declaring them explicitly.
               Always spread it onto your root interactive element. *@
</div>

@code {
    // ── Additional parameters beyond the InputBase<T> bind contract ────────
    // InputBase<T> already declares Value, ValueChanged, ValueExpression.
    // Add only the parameters your component actually needs.

    [Parameter] public string? Label       { get; set; }
    [Parameter] public string? Placeholder { get; set; }
    [Parameter] public string  InputId     { get; set; } = Guid.NewGuid().ToString("N");

    // ── The one required override ─────────────────────────────────────────
    // TryParseValueFromString receives the raw string from the HTML input's
    // change event and must convert it to T.
    // For string components this is trivial. For int, decimal, DateOnly,
    // etc. you implement real parsing logic here.
    protected override bool TryParseValueFromString(
        string?        value,
        out string     result,
        out string?    validationErrorMessage)
    {
        result               = value ?? string.Empty;
        validationErrorMessage = null;
        return true;   // string → string never fails
    }

    // ── Value change handler ──────────────────────────────────────────────
    // NEVER set Value directly. ALWAYS write through CurrentValue.
    // CurrentValue's setter does three things:
    //   1. Calls TryParseValueFromString to convert the raw value
    //   2. Invokes ValueChanged.InvokeAsync to notify the parent
    //   3. Calls EditContext.NotifyFieldChanged(FieldIdentifier) so
    //      validation runs and ValidationMessage components update
    private void HandleChange(ChangeEventArgs e)
    {
        CurrentValue = e.Value?.ToString();
        // Do NOT call StateHasChanged() here.
        // CurrentValue setter calls it automatically via ValueChanged callback.
    }
}

The AdditionalAttributes spread is not a cosmetic convenience — it is the difference between a component that works in all contexts and one that breaks the moment a consumer adds disabled, aria-describedby, or data-testid. Always spread @attributes="AdditionalAttributes" onto the root interactive element. Omitting it means every attribute your component doesn't explicitly declare is silently discarded.

A Real Component: Custom Tag Input With List<string> as T

Simple string and numeric inputs demonstrate the pattern, but the real value of InputBase<T> is binding to complex types. A tag input — where T is List<string> — is the canonical example: the user types a tag name and presses Enter or comma to add it, clicks a remove button to delete tags, and the whole thing participates in EditForm validation exactly like InputText does. The binding and validation wiring is identical regardless of how complex T is.

TagInput.razor — Full InputBase<List<string>> Component
@* ── TagInput: a reusable tag picker component bound to List<string> ──────
   Works inside EditForm with full validation integration.
   Works outside EditForm for standalone use — no exceptions thrown. *@

@inherits InputBase<List<string>>

<div class="tag-input-wrapper @(FieldCssClass)">

    @* ── Render existing tags ─────────────────────────────────────────── *@
    <div class="tag-list" role="list" aria-label="Selected tags">
        @foreach (var tag in CurrentValue ?? [])
        {
            <span class="tag-chip" role="listitem">
                @tag
                <button type="button"
                        class="tag-remove"
                        aria-label="Remove @tag"
                        @onclick="() => RemoveTag(tag)">
                    ×
                </button>
            </span>
        }
    </div>

    @* ── New tag input ────────────────────────────────────────────────── *@
    <input type="text"
           class="tag-text-input"
           placeholder="@Placeholder"
           @bind="_inputText"
           @bind:event="oninput"
           @onkeydown="HandleKeyDown"
           @attributes="AdditionalAttributes" />

    @if (!string.IsNullOrEmpty(_parseError))
    {
        <p class="tag-error" role="alert">@_parseError</p>
    }
</div>

@code {
    [Parameter] public string  Placeholder { get; set; } = "Add a tag and press Enter";
    [Parameter] public int     MaxTags     { get; set; } = 10;
    [Parameter] public int     MaxLength   { get; set; } = 30;

    private string? _inputText;
    private string? _parseError;

    // ── TryParseValueFromString ───────────────────────────────────────────
    // For this component the text input does NOT directly set CurrentValue —
    // AddTag() does. TryParseValueFromString is still required by the abstract
    // contract but is never called in the normal flow of this component.
    // Return false with a clear message so any unexpected call is visible.
    protected override bool TryParseValueFromString(
        string?             value,
        out List<string>    result,
        out string?         validationErrorMessage)
    {
        result                 = [];
        validationErrorMessage = "Tag input does not support direct string parsing.";
        return false;
    }

    // ── Key handler: Enter or comma adds the current input as a tag ───────
    private void HandleKeyDown(KeyboardEventArgs e)
    {
        if (e.Key is "Enter" or ",")
        {
            AddTag();
        }
    }

    // ── Add tag: validate, clone list, set CurrentValue ───────────────────
    private void AddTag()
    {
        _parseError = null;
        var tag = _inputText?.Trim().ToLowerInvariant();

        if (string.IsNullOrWhiteSpace(tag))
            return;

        if (tag.Length > MaxLength)
        {
            _parseError = $"Tags must be {MaxLength} characters or fewer.";
            return;
        }

        var current = CurrentValue ?? [];

        if (current.Count >= MaxTags)
        {
            _parseError = $"Maximum {MaxTags} tags allowed.";
            return;
        }

        if (current.Contains(tag, StringComparer.OrdinalIgnoreCase))
        {
            _parseError = "That tag has already been added.";
            return;
        }

        // ── Always create a NEW list — never mutate CurrentValue in place ──
        // InputBase<T> uses reference equality to decide whether the value
        // has changed. Mutating the existing list means the reference stays
        // the same and ValueChanged is never invoked — the parent model
        // appears to update but EditContext is never notified.
        var updated = [.. current, tag];

        CurrentValue = updated;   // ← invokes ValueChanged + NotifyFieldChanged
        _inputText   = null;
    }

    // ── Remove tag: same clone pattern ────────────────────────────────────
    private void RemoveTag(string tag)
    {
        var current = CurrentValue ?? [];
        var updated = current
            .Where(t => !t.Equals(tag, StringComparison.OrdinalIgnoreCase))
            .ToList();

        CurrentValue = updated;   // ← new list reference, triggers ValueChanged
    }
}

The "always create a new list" rule is the single most important implementation detail for any InputBase<T> component where T is a reference type. InputBase<T> uses EqualityComparer<T>.Default.Equals to determine whether the value has actually changed before invoking ValueChanged. For reference types, that is reference equality. Mutating the list in place — calling CurrentValue.Add(tag) — means the reference never changes, ValueChanged is never invoked, and the parent's model silently falls out of sync with what the user sees in the component.

Consuming the Component Inside EditForm

From the consuming form's perspective, a custom InputBase<T> component is indistinguishable from InputText or any other first-party Blazor input. You bind with @bind-Value, place a ValidationMessage below it, and add your validation attributes to the model property. No extra wiring, no manual EditContext calls, no workarounds.

CreatePostForm.razor — Using TagInput Inside EditForm
@* ── Form model with DataAnnotations validation ───────────────────────── *@
@code {
    public sealed class CreatePostModel
    {
        [Required]
        [StringLength(120, MinimumLength = 5)]
        public string Title { get; set; } = "";

        [Required(ErrorMessage = "Add at least one tag.")]
        [MinLength(1, ErrorMessage = "Add at least one tag.")]
        [MaxLength(5, ErrorMessage = "Maximum 5 tags allowed.")]
        public List<string> Tags { get; set; } = [];
    }

    private readonly CreatePostModel _model = new();
    private bool _submitted;

    private async Task HandleValidSubmit()
    {
        // Only reached when ALL fields pass validation —
        // including the custom TagInput component.
        _submitted = true;
        await Task.CompletedTask;
    }
}

@* ── The form markup ─────────────────────────────────────────────────────── *@
<EditForm Model="_model" OnValidSubmit="HandleValidSubmit">
    <DataAnnotationsValidator />

    @if (_submitted)
    {
        <p class="success-message">Post created successfully.</p>
    }

    @* Standard InputText — exactly the same pattern as the custom component *@
    <div class="form-group">
        <label for="title">Title</label>
        <InputText id="title"
                   class="form-input"
                   @bind-Value="_model.Title"
                   placeholder="Enter a post title" />
        <ValidationMessage For="@(() => _model.Title)" />
    </div>

    @* Custom TagInput — identical consumption pattern to InputText *@
    <div class="form-group">
        <label>Tags</label>
        <TagInput @bind-Value="_model.Tags"
                  Placeholder="Type a tag and press Enter"
                  MaxTags="5"
                  MaxLength="20" />
        <ValidationMessage For="@(() => _model.Tags)" />
        @*  ValidationMessage works because TagInput inherits InputBase<T>,
            which registers the FieldIdentifier with EditContext on initialisation.
            No manual wiring needed — the base class handles it. *@
    </div>

    <button type="submit" class="btn-primary">
        Create Post
    </button>

    @* ValidationSummary lists all errors across all fields.
       Works for custom components identically to standard inputs. *@
    <ValidationSummary />
</EditForm>

@* ── What EditForm enforces automatically ────────────────────────────────
   OnValidSubmit is only called when ALL validators pass — including
   the [Required] and [MinLength] on List<string> Tags.
   OnInvalidSubmit fires instead if any field is invalid.
   The submit button does not need disabled logic — EditForm handles it.

   The full validation lifecycle for the custom component:
   1. User adds/removes tags → TagInput sets CurrentValue
   2. CurrentValue setter calls EditContext.NotifyFieldChanged(FieldIdentifier)
   3. EditContext runs DataAnnotations validators for the Tags field
   4. FieldCssClass on TagInput updates to "modified valid" or "modified invalid"
   5. ValidationMessage For="@(() => _model.Tags)" displays or clears its message *@

Notice that consuming the custom TagInput is byte-for-byte identical to consuming InputText — same @bind-Value, same ValidationMessage, same DataAnnotations on the model. That is the correct measure of a well-built Blazor component: a developer who has never seen its implementation can consume it correctly on first contact, because it follows the same contract as every other input in the framework.

Three Mistakes That Break Your Component

The implementation pattern is straightforward once you understand it, but three specific mistakes appear in almost every custom Blazor input component written without prior knowledge of InputBase<T>. Each one causes a symptom that is difficult to diagnose without knowing what to look for.

CommonMistakes.razor — What Goes Wrong and Why
// ── MISTAKE 1: Mutating CurrentValue in place (reference types) ───────────
//
// Symptom: tags appear to add/remove in the UI but the parent model
//          never updates, validation never runs, form submit sends stale data.
//
// WRONG:
private void AddTagWrong(string tag)
{
    CurrentValue ??= [];
    CurrentValue.Add(tag);          // mutates in place — reference unchanged
    // ValueChanged is NEVER called because InputBase<T> sees the same reference
    // EditContext.NotifyFieldChanged is NEVER called — validation silently skips
}

// CORRECT: always assign a new instance
private void AddTagCorrect(string tag)
{
    var updated = [.. (CurrentValue ?? []), tag];   // new list, new reference
    CurrentValue = updated;                          // triggers ValueChanged + NotifyFieldChanged
}


// ── MISTAKE 2: Calling StateHasChanged() after setting CurrentValue ────────
//
// Symptom: double re-render on every change, subtle UI flicker,
//          in Blazor Server apps can cause SignalR message storms
//          under high interaction frequency.
//
// WRONG:
private void HandleChangeWrong(ChangeEventArgs e)
{
    CurrentValue = e.Value?.ToString();
    StateHasChanged();   // redundant — CurrentValue setter already calls this
                         // via ValueChanged callback completion
}

// CORRECT: set CurrentValue and stop. The framework handles the re-render.
private void HandleChangeCorrect(ChangeEventArgs e)
{
    CurrentValue = e.Value?.ToString();
}


// ── MISTAKE 3: Assuming EditContext is always present ─────────────────────
//
// Symptom: NullReferenceException when the component is used outside EditForm,
//          for example in a standalone widget, a dialog, or a test harness.
//
// InputBase<T> exposes the cascading EditContext as a protected property.
// It is null when no EditForm ancestor exists. Do not access it directly
// in your component logic — write through CurrentValue instead and let
// InputBase<T> handle the null check internally.
//
// WRONG:
protected override void OnInitialized()
{
    EditContext!.OnValidationStateChanged += (_, _) => StateHasChanged();
    // NullReferenceException when used outside EditForm
}

// CORRECT: guard before accessing, or avoid accessing EditContext directly
protected override void OnInitialized()
{
    if (EditContext is not null)
    {
        EditContext.OnValidationStateChanged += (_, _) => StateHasChanged();
    }
}

// ── MISTAKE 4 (bonus): Initialising CurrentValue with a new list default ──
//
// Symptom: every instance of the component starts with an independent empty
//          list, so the parent model's property and the component's internal
//          value are different references from the first render — mutations
//          in the component never reflect in the model.
//
// WRONG: do not set CurrentValue in OnInitialized or in a parameter default
// private List<string> _tags = [];   // and then using this internally
//
// CORRECT: always read from and write to CurrentValue. Never maintain a
// parallel internal copy of the value — CurrentValue IS the value.

Mistake 1 — mutating a reference-type CurrentValue in place — is the most common and the hardest to diagnose because the UI can look correct while the model is silently wrong. The component re-renders (Blazor re-renders on any event by default), the visual state updates, and the bug only surfaces at form submission when the server receives the original empty list. Always create a new collection instance. Always assign through CurrentValue. These two rules eliminate the entire category.

Rendering Performance: ShouldRender and Stable References

Custom input components in complex forms — particularly those embedded in repeating elements like a list of rows or a data grid — can cause cascading re-render chains that make your UI feel sluggish. The fix is precise, not aggressive: override ShouldRender to return false when neither the value nor the validation state has changed, and ensure your parent passes stable references rather than creating new collection instances on every render cycle.

The key insight is that InputBase<T> already calls StateHasChanged in the right places — after ValueChanged completes and when EditContext signals a validation state change. You are not blocking necessary re-renders. You are blocking the extra re-renders triggered by parent component parameter updates where your component's actual inputs haven't changed.

TagInput.razor — ShouldRender Guard & Stable References
@inherits InputBase<List<string>>

@code {
    // Track the last known value reference and validation state
    // so ShouldRender can skip unnecessary re-renders.
    private List<string>? _lastRenderedValue;
    private bool           _lastValidationState;

    protected override bool ShouldRender()
    {
        // Always render on the first pass
        if (_lastRenderedValue is null)
            return true;

        // Render if the list reference has changed (new tags added/removed)
        if (!ReferenceEquals(CurrentValue, _lastRenderedValue))
            return true;

        // Render if the validation state has changed (field became valid or invalid)
        var isValid = EditContext?.GetValidationMessages(FieldIdentifier).Any() == false;
        if (isValid != _lastValidationState)
            return true;

        // Nothing meaningful changed — skip this render cycle
        return false;
    }

    protected override void OnAfterRender(bool firstRender)
    {
        // Snapshot the current state after each render so ShouldRender
        // has an accurate baseline for the next comparison.
        _lastRenderedValue   = CurrentValue;
        _lastValidationState = EditContext?.GetValidationMessages(FieldIdentifier).Any() == false;
    }


    // ── Stable references in the parent ───────────────────────────────────
    // The ShouldRender guard above only works correctly if the parent
    // passes the SAME list reference when the value hasn't changed.
    // A parent that creates a new list on every render cycle defeats
    // the ReferenceEquals check and forces a re-render every cycle.
    //
    // WRONG in the parent component:
    // <TagInput @bind-Value="GetTags()" />
    // where GetTags() returns new List<string>(model.Tags) on every call
    //
    // CORRECT: bind directly to a property on a stable model instance
    // <TagInput @bind-Value="model.Tags" />
    // where model is a field-level instance that doesn't get replaced on render


    // ── IEquatable<T> as an alternative to ReferenceEquals ───────────────
    // If T implements IEquatable<T>, InputBase<T> uses it for equality checks
    // in CurrentValue's setter before invoking ValueChanged.
    // For List<string> this doesn't apply (List does not implement IEquatable),
    // but for a custom record type or value object it can eliminate unnecessary
    // ValueChanged invocations when the content is identical.
    //
    // Example:
    // public sealed record TagSet(IReadOnlyList<string> Tags)
    //     : IEquatable<TagSet>
    // {
    //     public bool Equals(TagSet? other) =>
    //         other is not null && Tags.SequenceEqual(other.Tags);
    // }
    // <TagInput @bind-Value="model.TagSet" />
    // Now InputBase<T> skips ValueChanged when the tag contents are the same,
    // even if the record instance is different.
}

Add ShouldRender guards when you can measure a problem, not as a default practice for every component. Premature optimisation in Blazor component trees is as harmful as it is anywhere else — it adds complexity, makes OnAfterRender logic mandatory, and can introduce subtle bugs if your baseline snapshot logic is incomplete. Profile with the browser's performance tools or Blazor's built-in render tracing before reaching for ShouldRender.

What Developers Want to Know

Why should I inherit InputBase<T> instead of building a component from scratch?

InputBase<T> gives you three things for free that are genuinely difficult to implement correctly from scratch: the two-way bind contract (ValueChanged, ValueExpression, and the CurrentValue setter that invokes both), automatic EditContext registration so validation messages appear against the correct field, and FieldCssClass so the component reflects modified and invalid state without manual tracking. Implementing these without InputBase<T> is possible but produces code that is fragile across Blazor framework updates and requires detailed knowledge of the binding system internals to get right.

What is the difference between Value, ValueChanged, and ValueExpression?

These three parameters are the bind contract — Blazor's compiler transforms @bind-Value="model.Property" into all three simultaneously. Value is the current value flowing into the component (parent → child). ValueChanged is an EventCallback<T> the component invokes when the value changes (child → parent). ValueExpression is an Expression<Func<T>> that captures the identity of the bound property — not its value — so EditContext can build a FieldIdentifier and route validation messages to the correct field. All three must be present for @bind-Value to compile. InputBase<T> declares all three so inheriting subclasses never need to.

Can I use my custom InputBase<T> component outside of an EditForm?

Yes, with caveats. InputBase<T> obtains its EditContext via a CascadingParameter. When no EditForm ancestor is present, EditContext is null. InputBase<T> handles this gracefully — it skips validation integration and FieldCssClass calculation. Two-way binding via ValueChanged continues to work normally. The component will not throw outside an EditForm, but it will not display validation state. If you need a component that works identically in both contexts, test both scenarios explicitly and guard any direct EditContext access with a null check.

How do I display validation messages for a custom component inside EditForm?

Place a <ValidationMessage For="@(() => model.Tags)" /> component in your form markup, bound to the same property as your custom component. As long as your component correctly inherits InputBase<T> and writes through CurrentValue, EditContext tracks the field automatically and ValidationMessage displays the correct error messages from DataAnnotations or FluentValidation with no additional wiring required.

What is TryParseValueFromString and do I always need to implement it?

It is the one abstract method you must override when inheriting InputBase<T>. It receives a raw string value from an HTML input's change event and must convert it to T, returning true on success or false with a validation error message on failure. For simple types like string, int, or DateOnly it is a straightforward parse. For complex types like List<string> that you manage entirely in Blazor — where no raw HTML input directly produces the value — you provide a minimal stub that returns false, because string parsing is not your component's input mechanism and the method will never be called in normal operation.

How do I prevent unnecessary re-renders in a custom input component?

Override ShouldRender and return false when neither the value reference nor the validation state has changed since the last render. Track the last rendered reference in OnAfterRender and compare with ReferenceEquals in ShouldRender. For complex types like List<string>, ensure the parent passes a stable reference — binding to model.Tags directly rather than a method that returns a new list on each render cycle. Add this optimisation only when you can measure a render performance problem; ShouldRender guards add maintenance overhead and can introduce subtle bugs if the baseline snapshot logic is incomplete.

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