
Overview of Structs in C# (C Sharp)Structs are
yet another type supported by C#. They hold the properties of a value
type but they serve the purpose as that of classes. This article will
give you an overview of structs with relevant examples. public struct
sampleStruct { public class
sampleClass { Console.ReadLine(); Output of
this code will be; Members of
obj: 10, Have a Nice Day Note that
default value for a string will be null and hence the console statements
printing members of obj1(for the first time) and members of obj2 will
print only 0 followed by ,. The string value will not be displayed. In this example,
you have used struct to perform the same function as that of classes.
You have used keyword struct instead of class while creating the structure
sampleStruct. Inside this structure, you have created two data members,
two properties to access these data members, one more method to manipulate
on one of the data members. In addition,
you have created a constructor accepting parameters to initialize the
data members of structure. Then you have created a class called sampleClass.
Inside Main method of sampleClass, you create instances of sampleStruct
in multiple ways, as discussed below: Create
Instance Using new Operator and by Calling Constructor with Parameters:
You create instance obj by using new operator and calling constructor
defined in sampleStruct with appropriate values. This instance creation
code will create the instance obj and initialize values of its data members
with the values passed via the constructor int[] sampleInt
= new int[100]; Though struct
looks similar to class, they have ample differences as well. Most important
of them is that: Struct is a value type but class is a reference type.
This is already discussed. Since structures are value types, they are
stored in stack and not in heap. One more important difference is that
struct cannot be inherited. However structures are allowed to implement
multiple interfaces. This is demonstrated in the following code: interface
ISample1 { } Output of
this code will be: Implementing
Interface ISample1 method Though structs
looks similar to classes, it cannot replace classes at all times. Use
them only in performance critical places and in places where the type
content looks small enough containing only primitive data members with
very less number of instances required. You will be mostly using structures
when you deal with offsets and positions.
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